Moe's Valley Guide Preview : Teepee area
This is a Preview of the upcoming Guidebook. Any photos, Descriptions, Grades etc are subject to change. If you see anything wrong, have any suggestions, or can fill me in on any Unknowns, please email me, Tyler Webb at kvitaman@gmail.com
The Teepee area is the most popular area in Moe's Valley, and also contains the most densely concentrated problems.

1. The Ripple Boulder
a. Ripploid * (v6) Traverse right on tiny edges, then climb up the face.
b. The Ripple ** (v9) Traverse right on tiny edges until the ledge on Mantle Man is reached
c. Mantle Man *** (v5) From a broken crimpy rail, jump for pocket, then from an undercling reach left-hand sidepull. Do a bold, high mantle onto the ledge then up.
d. Crusaders for Justice (v12) Sit start with small left-hand edge, bump-bump on slopers to mantle man undercling.

e. Underwhere ** (V5) An awkward start leads to delicate moves on slopey rail, then throw to the lip and move up left, then up delicate crack.
f. Unknown * (V5) Painful, tenuous dyno to cool 3-finger pocket. Big edges and a deep pocket set you up for difficult transition to the slab.
g. Unknown * (V8) Slightly overhanging face with big moves on bad slopers.
h. Unknown * (V2) Traverse left on some cool holds, grab a big flake (carefully) and move up to good edges all the way.

i. Unknown * (v5?) Slopers in big hollow to some edges. Awkward.
j. Unknown * (v6?) Clmb arete. Info needed...
k. Lindner Roof ** (v9) Short, steep roof with sharpish holds and bad feet.

2. The Teepee Boulder

a.Squeezing the Charmin * (v1) First move crux, swing up to ledge and then either mantle onto ledge or reach for good edge.
b.Teepee Crack * (v0) Crux move is standing up onto the slab, after which continue up crack and edges to the top.
d.Hermione ** (v3) Awesome, yet painful edges lead to slopers and then a throw for a great hold.
e.Solid Toad ** (v5) Lock-off to cool edge, then to slopey pocket (with a faint thumb-catch) then balance to small edge.
f.Teepee's Dyno ** (v2) From cool Pistol-grip hold throw for flake. Match hands and jump for the top. Fun sit start adds considerable difficulty (v4).
g.Unknown (v6?) Big slopey fin leads to tiny edges.

h.Swelter * (v9?) Sit-start, Traverse right on small edges and eventually transition over the lip to high, but easy, slab.
i.Unknown ** (v3) Small edge, up right to cool double-pocket, then slopey edge, slopey gaston, and big square jug just beneath roof. Crawl through crack or traverse right.

j.Unknown * (v2) From big slot, go up left to slopers, edges, and then cool moves up to top.
k. Rob's Tweaker (v9??) No idea, tiny edges on a gently overhanging face.
l.Unknown (v8?) Terribly slopey double-undercling with no feet to some small edges.
m. Chris' Funky Fish ** (v7?) From sharp 3 finger to gaston, right foot high for move to slopey edge then go for crimpy incut edge.
n. Jack's Funky Rash ** (v3) Start on cool pocket and undercling, hip-thrust right hand up to slopey sidepull. Knee-bar then good holds.
o.Teepee Traverse * (v2) Traverse right on a variety of holds and eventually get a big square edge. Reach to edge and then step up onto the slab.
p. The Thing (v10?) Double Gastons, high awkward feet, and go up small edges to lip.

3. Device Ignitor

a. Left ** (v6) Big moves to slopey edges on face. Avoid swinging off.
b. Middle *** (v5) Great edges, slopey sidepull on the roof, and big move at transition
c. Right ** (v4) Great, steep problem. Heel-hooks the whole time and some really cool holds
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